How to play squash - by Robert Forde
TITAN Squash Secret No. 6 - Doubt, delay and deception
Good players are constantly playing not only good shots but good
shots with the possibility of something else. Of course, if the
ball is very tight they just play a good shot without deception
because no deception is really possible. If it is very loose they
just play a good shot without deception because no deception is
really necessary. But where the ball is neither very tight or very
loose there are always possibilities.
Every time you play a certain shot from a certain position you
can create doubt which can be exploited the next time you are in
that same position. As an example, if you play a good drop shot
when you are in the front right court, then the next time you are
in that position the opponent's mental computer is telling him to
watch out for that shot again. It hurt him last time and he doesn't
want the same to happen again. Your computer should therefore be
saying "OK, I'll show him the drop but actually play something
else" (probably deep straight or cross-court, or lob). (The
computer may of course conclude that the same drop is appropriate
again). If you never play the drop,then however good your drives/lobs
etc, you are not going to create the doubt that will cause your
opponent to lean slightly the wrong way thus forcing him off balance
(and therefore making his next shot a little less effective). Running
in an anticipated straight line is easy. The really hard work is
in having to change direction.
Another example of deception is to shape to play straight but actually
hit cross-court, particularly on the forehand. It is true that no
player is simply going to rush early the wrong way to get the shown
straight shot but it is not difficult to get an opponent to slightly
lean the wrong way and be off balance. As well as making his next
shot less efective it also of course has enormous negative energy
consequences for him.
Another example is the dummy boast/ but drive (straight). The further
behind you the ball goes, the more it looks as though you are going
to play a boast. Therefore, if you get in a good square position
to the ball, let it get past you a bit and then, with a good early
backswing and delayed wrist action pull it back straight, the opponent
will be sent leaning for the boast and the straight drive will do
more damage than just an "ordinary" straight drive played
with no deception. You have "added value". A typical scenario
might be (each time from a similar position): drive, drive, drive,
boast, dummy boast/ but drive, drive, drive ..... You should have
done damage with the drives and then also with the boast and then,
shaping to boast to confirm the opponent's worry about it, the dummy
boast/ but drive will wrong-foot him also.
You are now beginning to "play the game". But remember
that the above scenario - and all the many possible delay/ deception
scenarios - takes time to develop. To get to the dummy boast/ but
drive above (the 5th shot in the sequence) may take 10 minutes of
play before you have had 5 shots in a similar position on court.
Both players' mental computers tell them what happened the last
time the ball was in that position (particularly if it was a good
pressure shot) so you can use that knowledge to show him you are
going to do the same again thus confirming his leaning movement
- though actually doing the opposite, forcing that fatigueing change
of direction. Such scenarios are available all over the court, almost
all the time.
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